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Showing posts from October, 2023

Catopia Detective Reflection

Analog Board Game Reflection: Catopia Detective Video Instructions:  Catopia Detective Overview (https://youtu.be/H0GhVr-xPIY)

Reflect on Analog Design Process

 Reflection Reflect on your process for designing the mechanics for your mentor games. It was extremely helpful to look at other existing games and their instructions to be able to tell what was written well and what wasn't.  The peer feedback was a big help in furthering my development and to point out things I might have overlooked. I also found it helpful to read others designs.  Document your re-envisioned idea (this should be after you get feedback from your peers) Mentor Game Details  Zoombinis Subject area & learning domain: Math and problem solving. Learning goal/objective: To develop problem solving skills and deductive reasoning skills by successfully completing the levels of Zoombinis Game goal: To reach the safety of Zoombiniville with 625 Zoombinis  Core dynamic: Solution and Matching Main mechanics: Puzzle solving, pattern recognition, deductive reasoning. Learning Factory Subject area & learning domain: Math/Engineering, and design Learnin...

Writing Recipes for Instructions

 Yahtzee vs Lifeboat Comparison Yahtzee Can you tell how many players are necessary to play?  No Can you identify the game goal?  To get as many high numbers rolls as possible and fill in all 13 category boxes. Do you understand how to win?  Player with the highest grand total wins Can you tell what you need to do to get the game started?  Player with the highest dice roll starts off the game. Could you follow how to play the game with other players?  Yes If the images of the dice and score sheet were not included, would you still know how to play?  No Are the rules clear on the constraints and obstacles that players must overcome?  Yes Now, ask yourself were these instructions clear? Would you classify these as good or bad?  They were clear. Lifeboat Can you tell how many players are necessary to play?  6 Can you identify the game goal? No Do you understand how to win?  No Can you tell what you need to do to get the game started?...

Narrative Game Design and Twine Link

  Game Title Alex’s Journey  Learning Topic/Concept & Learning Objective (minimum of 1) I will be focusing the learning topic on Erikson’s 8 stages of development. Along the storyline, each stage will represent a year. At the start of each stage, Alex will face a choice to make. Based upon their decision, will determine the direction of their next path, and the ending of the story.  Learning Objective: Predict at each stage, what the outcome will be for Alex and his homeland from your choices.  At the end of the game, the students will analyze how their choices along Alex’s journey impacted his development (align to Erikson’s 8 stages of development). Students will be able to describe Erikson’s 8 stages of development and provide examples of it in the real world.  Intended audience for this game will be high school students. Twine Prototype URL (on itch.io or another web hosting site) — see below for the specific requirements you need to use in Twine https:/...