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Writing Recipes for Instructions

 Yahtzee vs Lifeboat Comparison Yahtzee Can you tell how many players are necessary to play?  No Can you identify the game goal?  To get as many high numbers rolls as possible and fill in all 13 category boxes. Do you understand how to win?  Player with the highest grand total wins Can you tell what you need to do to get the game started?  Player with the highest dice roll starts off the game. Could you follow how to play the game with other players?  Yes If the images of the dice and score sheet were not included, would you still know how to play?  No Are the rules clear on the constraints and obstacles that players must overcome?  Yes Now, ask yourself were these instructions clear? Would you classify these as good or bad?  They were clear. Lifeboat Can you tell how many players are necessary to play?  6 Can you identify the game goal? No Do you understand how to win?  No Can you tell what you need to do to get the game started?...

Reflection on Narrative Design Process

  Discuss your process for game storming and designing a story for learning. I really enjoyed the ideation process; it helped me to begin throwing out just random ideas to help really get my gears going. After that, I was able to begin focusing on what could really work and what I would be able to use in my profession to make it applicable for myself. The story building exercise helped me to realize that I had a lot of unknowns at this point in time, such as alternatives and the exact conflict I was going to create.  If I had to do this process all over again, what I would change is to focus first on the story outline before worrying too much about how I was going to incorporate the learning. I was so focused on what I wanted the students to learn that I had a hard time picturing the game. After receiving feedback from other class members and the professor, it helped to clarify in my mind, how I was going to make the story line first and then add in the learning objective....

Reflect on Digital Design Process

Reflect on your process for designing the mechanics for your game. Using resources available for tutorials were a huge help along with Professor Oprean. Going along with resources, there were so many that it was hard to find what would be helpful and what was not applicable to my game. I spent a lot of time looking through resources that I didn’t even end up using.  If I had to do this process over again, I wish I knew for 100% sure what my game setup was going to be for the interaction. Knowing that would have saved me a lot of time, instead of jumping around looking at different ideas.  What did you learn from the Construct 3 implementation aspect of the project? The only previous game design that I have had thus far was in this same class. This game has a lot of differences from a physical board game for obvious reasons, but a lot that leads up to creating the games are similar. The platform used to create our narrative game was a lot more user friendly.  Digital Game ...