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Reflect on Digital Design Process

Reflect on your process for designing the mechanics for your game. Using resources available for tutorials were a huge help along with Professor Oprean. Going along with resources, there were so many that it was hard to find what would be helpful and what was not applicable to my game. I spent a lot of time looking through resources that I didn’t even end up using.  If I had to do this process over again, I wish I knew for 100% sure what my game setup was going to be for the interaction. Knowing that would have saved me a lot of time, instead of jumping around looking at different ideas.  What did you learn from the Construct 3 implementation aspect of the project? The only previous game design that I have had thus far was in this same class. This game has a lot of differences from a physical board game for obvious reasons, but a lot that leads up to creating the games are similar. The platform used to create our narrative game was a lot more user friendly.  Digital Game ...

Reflection on Narrative Design Process

  Discuss your process for game storming and designing a story for learning. I really enjoyed the ideation process; it helped me to begin throwing out just random ideas to help really get my gears going. After that, I was able to begin focusing on what could really work and what I would be able to use in my profession to make it applicable for myself. The story building exercise helped me to realize that I had a lot of unknowns at this point in time, such as alternatives and the exact conflict I was going to create.  If I had to do this process all over again, what I would change is to focus first on the story outline before worrying too much about how I was going to incorporate the learning. I was so focused on what I wanted the students to learn that I had a hard time picturing the game. After receiving feedback from other class members and the professor, it helped to clarify in my mind, how I was going to make the story line first and then add in the learning objective....

Reflect on Analog Design Process

 Reflection Reflect on your process for designing the mechanics for your mentor games. It was extremely helpful to look at other existing games and their instructions to be able to tell what was written well and what wasn't.  The peer feedback was a big help in furthering my development and to point out things I might have overlooked. I also found it helpful to read others designs.  Document your re-envisioned idea (this should be after you get feedback from your peers) Mentor Game Details  Zoombinis Subject area & learning domain: Math and problem solving. Learning goal/objective: To develop problem solving skills and deductive reasoning skills by successfully completing the levels of Zoombinis Game goal: To reach the safety of Zoombiniville with 625 Zoombinis  Core dynamic: Solution and Matching Main mechanics: Puzzle solving, pattern recognition, deductive reasoning. Learning Factory Subject area & learning domain: Math/Engineering, and design Learnin...