Discuss your process for game storming and designing a story for learning.
I really enjoyed the ideation process; it helped me to begin throwing out just random ideas to help really get my gears going. After that, I was able to begin focusing on what could really work and what I would be able to use in my profession to make it applicable for myself. The story building exercise helped me to realize that I had a lot of unknowns at this point in time, such as alternatives and the exact conflict I was going to create.
If I had to do this process all over again, what I would change is to focus first on the story outline before worrying too much about how I was going to incorporate the learning. I was so focused on what I wanted the students to learn that I had a hard time picturing the game. After receiving feedback from other class members and the professor, it helped to clarify in my mind, how I was going to make the story line first and then add in the learning objective.
Describe your short story narrative game idea (you can copy this from what you included in the Discussion Board or change it up)
What is the title of your narrative game?
Alex’s Journey
What is the learning topic or concept you are focusing your narrative on?
I will be focusing the learning topic on Erikson’s 8 stages of development. Along the storyline, each stage will represent a year. At the start of each stage, Alex will face a choice to make. Based upon their decision, will determine the direction of their next path, and the ending of the story.
What is the learning objective?
Learning Objective:
Predict at each stage, what the outcome will be for Alex and his homeland.
At the end of the game, the students will analyze how their choices along Alex’s journey impacted his development (align to Erikson’s 8 stages of development).
What is the setting, plot, conflict, resolution, and conclusion of the story?
The game will begin with the following storyline: The new prince is born, what a joyous time! The timing could not be any more perfect because the rival dragons, Dragfur’s, are looking for a new homeland after theirs was engulfed in flames and it seems they have their eyes set on Dragolandia. We need the new prince, Alex to grow up, so that he can lead the Dragolandia army to defeat Dragfur’s army before they take over his homeland (conflict). From there, the player will choose which dragon they would like to progress through the game with. The purpose of the game is for the player to follow along Alex’s journey to aging (which dragons age fast, unlike a human). While along that journey they will run into obstacles or scenarios in which they will make choices. Depending on their choice, they will have a different ending. The right choices along the way will align with Erikson’s 8 stages of development and end with a narrative that aligns with his stages. As they progress through the game, they earn more skills and when they get to the conflict (the 2 armies battling), there will be a set of choices they get to choose from. The two different sets will be based on their responses to the previous choices as well as the ending of the conflict being a different outcome. The goal will be to end the game with 8 hearts/skills (representing the 8 stages of development) and a happy, settled, Dragolandia. At each stage, the player will interact with others in the game, given a choice from scenarios. Different answers will bring along different options at the next stage, and the ending of the game. There will not necessarily be a right or wrong answer, but it will show at the end how their choices impacted Alex (the dragon) development.
What branches are you looking to include? (include images or even files from your work done so far)
So far, I plan to use everything that I have mapped out thus far. I have included images from my mapping practice, I have also included the slides link (it is easier to follow and see).
What feedback did you receive from your peers? (summarize main points from the Discussion Board)
The feedback I received from my peers was of great help. Honestly, I was struggling with the concept of creating a game and how it would look with my chosen objective. Feedback I received on my game name choice helped to guide me to the new name (Alex’s Journey). One peer, along with the professor, pointed out to not make the stages exact (right or wrong answers). That peer, along with my professor, gave the best, constructive feedback.
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