Game Title
Alex’s Journey
Learning Topic/Concept & Learning Objective (minimum of 1)
I will be focusing the learning topic on Erikson’s 8 stages of development. Along the storyline, each stage will represent a year. At the start of each stage, Alex will face a choice to make. Based upon their decision, will determine the direction of their next path, and the ending of the story.
Learning Objective:
Predict at each stage, what the outcome will be for Alex and his homeland from your choices.
At the end of the game, the students will analyze how their choices along Alex’s journey impacted his development (align to Erikson’s 8 stages of development).
Students will be able to describe Erikson’s 8 stages of development and provide examples of it in the real world.
Intended audience for this game will be high school students.
Twine Prototype URL (on itch.io or another web hosting site) — see below for the specific requirements you need to use in Twine
https://lgalpin.itch.io/alexs-journey
Plot Summary
The main character in this game is Alex; Alex is a dragon, born as a prince in the land of Dragolandia. The player will choose which dragon they would like to progress through the game with. Dragons age much faster than humans so the timeline moves quickly, which is preferable since Alex will have to lead the Dragolandia army when he gets older to defeat the rival dragons, Dragfur’s who are threatening to take over his beloved home. Alex will face many challenges and obstacles along the way to help prepare him for King of Dragolandia and leading the army to victory. Alex must complete 8 deeds, to help him to keep Dragolandia safe. After each completion of a deed, you will earn a specialized heart that will help in defeating the Dragfur’s in the impending war. At each deed, the player will interact with others in the game, given a choice from scenarios. Different answers will bring along different options at the next stage, and the ending of the game. There will not necessarily be a right or wrong answer, but it will show at the end how their choices impacted Alex (the dragon) development and how it does or does not align with Erikson’s 8 stages of development.
Map the Story Progression (Background to Conflict to Resolution to Conclusion)
Alex’s Journey is set up so that the player receives feedback after each choice they make before progressing further in the game. The dialogue is just regarding how their choices reflect in that stage of Erikson’s development. This form of feedback would fall under meaningful dialogue according to the Kapp Textbook, (Kapp, 2012, p. 150), all of the feedback is focused on two of the learning objectives:
At the end of the game, the students will analyze how their choices along Alex’s journey impacted his development (align to Erikson’s 8 stages of development).
Students will be able to describe Erikson’s 8 stages of development and provide examples of it in the real world.
Another way my game enables problem solving is through the use of complex storyline (Kapp, 2012, p. 151). Not only does the outcome of the story reflect their learning, but as the story is unfolding, the decisions that are made are opportunities for learning. As mentioned before, after each decision that is made the player receives feedback of what the consequences of that choice would look like for Alex. Ultimately, showing what an alternative ending could look like for the main character, Alex.
References:
Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons.
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