I used the provided Christmas tree template for mapping my branches and my, it was much harder to work through the story than I thought. I kept getting confused on what each part of the tree meant, and all jumbled up to be honest! It was hard, and I hope I completed it correctly. I feel like I am working in the right direction, just hoping the mapping shows my thought process correctly. Since I am trying to teach 8 stages, I spent a lot of time at the top of the tree creating different events, before I got to progress to the third tier where the climax of the story starts and ends with their choice. From there, the story works downhill to a conclusion of the story. Use the link below to see the full map (easier to follow in slides).
Reflect on your process for designing the mechanics for your game. Using resources available for tutorials were a huge help along with Professor Oprean. Going along with resources, there were so many that it was hard to find what would be helpful and what was not applicable to my game. I spent a lot of time looking through resources that I didn’t even end up using. If I had to do this process over again, I wish I knew for 100% sure what my game setup was going to be for the interaction. Knowing that would have saved me a lot of time, instead of jumping around looking at different ideas. What did you learn from the Construct 3 implementation aspect of the project? The only previous game design that I have had thus far was in this same class. This game has a lot of differences from a physical board game for obvious reasons, but a lot that leads up to creating the games are similar. The platform used to create our narrative game was a lot more user friendly. Digital Game ...
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