I used the provided Christmas tree template for mapping my branches and my, it was much harder to work through the story than I thought. I kept getting confused on what each part of the tree meant, and all jumbled up to be honest! It was hard, and I hope I completed it correctly. I feel like I am working in the right direction, just hoping the mapping shows my thought process correctly. Since I am trying to teach 8 stages, I spent a lot of time at the top of the tree creating different events, before I got to progress to the third tier where the climax of the story starts and ends with their choice. From there, the story works downhill to a conclusion of the story. Use the link below to see the full map (easier to follow in slides).
Reflection Reflect on your process for designing the mechanics for your mentor games. It was extremely helpful to look at other existing games and their instructions to be able to tell what was written well and what wasn't. The peer feedback was a big help in furthering my development and to point out things I might have overlooked. I also found it helpful to read others designs. Document your re-envisioned idea (this should be after you get feedback from your peers) Mentor Game Details Zoombinis Subject area & learning domain: Math and problem solving. Learning goal/objective: To develop problem solving skills and deductive reasoning skills by successfully completing the levels of Zoombinis Game goal: To reach the safety of Zoombiniville with 625 Zoombinis Core dynamic: Solution and Matching Main mechanics: Puzzle solving, pattern recognition, deductive reasoning. Learning Factory Subject area & learning domain: Math/Engineering, and design Learnin...
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