Skip to main content

Level 5: Digital Game Prototype


Prototype Overview Video



Comments

Popular posts from this blog

Writing Recipes for Instructions

 Yahtzee vs Lifeboat Comparison Yahtzee Can you tell how many players are necessary to play?  No Can you identify the game goal?  To get as many high numbers rolls as possible and fill in all 13 category boxes. Do you understand how to win?  Player with the highest grand total wins Can you tell what you need to do to get the game started?  Player with the highest dice roll starts off the game. Could you follow how to play the game with other players?  Yes If the images of the dice and score sheet were not included, would you still know how to play?  No Are the rules clear on the constraints and obstacles that players must overcome?  Yes Now, ask yourself were these instructions clear? Would you classify these as good or bad?  They were clear. Lifeboat Can you tell how many players are necessary to play?  6 Can you identify the game goal? No Do you understand how to win?  No Can you tell what you need to do to get the game started?...

Reflection on Narrative Design Process

  Discuss your process for game storming and designing a story for learning. I really enjoyed the ideation process; it helped me to begin throwing out just random ideas to help really get my gears going. After that, I was able to begin focusing on what could really work and what I would be able to use in my profession to make it applicable for myself. The story building exercise helped me to realize that I had a lot of unknowns at this point in time, such as alternatives and the exact conflict I was going to create.  If I had to do this process all over again, what I would change is to focus first on the story outline before worrying too much about how I was going to incorporate the learning. I was so focused on what I wanted the students to learn that I had a hard time picturing the game. After receiving feedback from other class members and the professor, it helped to clarify in my mind, how I was going to make the story line first and then add in the learning objective....

Reflecting on Individual Progress

  Reflect on what you have learned through this training experience about designing games for learning. What was most insightful? Understanding that all games can be tweaked to become educational games is a game changer for the education field.  What do you still want to know about? A class using Construct only to really develop a game would be beneficial. That way I can take the assignment to the end, and be able to apply to my own classroom setting.   What did you like about learning the ins and outs of design? What did you dislike? I love the idea of learning through a game, especially since I am already a teacher. I know the struggle of sometimes making a topic fun to learn. Just like most, I am a creature of habit so learning several different platforms to create different learning games was a bit overwhelming at times. With that being said though, it was extremely applicable for future use.  Reflect on your skills building. Were you successful in acquiring...